Maya+ZBrush+Adobe Substance 3D Painter+Marmoset Toolbag次世代游戲動畫模型全流程案例教程
定 價:69.8 元
叢書名:世界技能大賽3D數(shù)字游戲藝術項目創(chuàng)新教材
- 作者:伍福軍
- 出版時間:2024/7/1
- ISBN:9787121483417
- 出 版 社:電子工業(yè)出版社
- 中圖法分類:TP391.414
- 頁碼:300
- 紙張:
- 版次:01
- 開本:16開
本書是根據(jù)編著者多年的教學經(jīng)驗和對高職高專院校學生實際情況的了解編寫而成的。編著者結合多年帶隊參加世界技能大賽的經(jīng)驗,將3D 數(shù)字游戲藝術項目比賽流程、技術規(guī)范要求、評分規(guī)則和游戲動畫模型的全流程制作技術要求融入精選的 22 個經(jīng)典項目中。通過邊學邊練的方式,學生不僅能掌握世界技能大賽3D 數(shù)字游戲藝術項目的比賽流程、技術規(guī)范要求和評分規(guī)則,還能掌握游戲動畫模型的全流程制作技術要求、實際制作技能以及游戲動畫專業(yè)畢業(yè)設計流程。本書共6 章,包括關于畢業(yè)設計、制作次世代游戲動畫模型——電話機、制作次世代游戲動畫模型——獸籠、制作次世代游戲動畫模型——權杖、制作次世代游戲動畫模型——科幻手槍、制作次世代游戲動畫模型——東風卡車。
伍福軍, 廣東省嶺南工商第一技師學院教材研發(fā)部主任、影視動畫專業(yè)負責人、教研科負責人,被聘為廣東工程職業(yè)技術學院專業(yè)建設指導委員會動漫設計與制作專業(yè)及計算機多媒體技術專家,還多次被勞動部聘為廣東省技工院校國家級項目評審專家;影視動畫制作員(后期制作)中級、高級、技師題庫開發(fā)評審專家。長期致力于影視動畫專業(yè)核心課程教材開發(fā)、室內(nèi)設計專業(yè)核心課程教材的開發(fā)、建筑動畫項目開發(fā)。
目 錄
第1 章 關于畢業(yè)設計 ·····················································································.1
項目1 游戲動畫專業(yè)畢業(yè)設計概況 ·····························································.2
項目2 畢業(yè)設計的表現(xiàn)形式與要求 ·····························································.8
項目3 畢業(yè)設計流程 ··············································································.36
項目4 畢業(yè)設計答辯技巧與成果評價 ························································.47
第2 章 制作次世代游戲動畫模型——電話機 ·····················································.55
項目1 制作電話機中模 ···········································································.57
項目2 制作電話機高模和低!ぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁぁ.66
項目3 電話機模型UV 的展開、法線的烘焙和材質(zhì)貼圖的制作 ·······················.72
第3 章 制作次世代游戲動畫模型——獸籠 ························································.83
項目1 制作獸籠大型和中模 ·····································································.84
項目2 制作獸籠高模 ··············································································.92
項目3 制作獸籠低模 ·············································································.106
項目4 制作獸籠材質(zhì)貼圖 ·······································································.123
第4 章 制作次世代游戲動畫模型——權杖 ·······················································.136
項目1 制作權杖大型和中模 ····································································.138
項目2 制作權杖高模 ·············································································.150
項目3 制作權杖低模 ·············································································.158
項目4 制作權杖材質(zhì)貼圖 ·······································································.166
第5 章 制作次世代游戲動畫模型——科幻手槍 ·················································.192
項目1 制作科幻手槍大型 ·······································································.194
項目2 制作科幻手槍中模 ·······································································.210
項目3 制作科幻手槍高模 ·······································································.217
項目4 制作科幻手槍低模 ·······································································.223
項目5 制作科幻手槍材質(zhì)貼圖·································································.228
第6 章 制作次世代游戲動畫模型——東風卡車 ·················································.249
項目1 制作東風卡車模型 ·······································································.251
項目2 展開UV 和制作材質(zhì)貼圖 ······························································.273
參考文獻 ····································································································.294